Annar

Dwarf Fighter

Description:

Male dwarf fighter 5
NG Medium humanoid (dwarf)
Hero Points 3
Init +1; Senses darkvision 60 ft.; Perception +10

Defense

AC 19, touch 13, flat-footed 18 (+6 armor, +1 deflection, +1 Dex, +1 enhancement)
hp 62 (5d10+20)
Fort +8, Ref +3, Will +4 (+1 vs. fear); +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training

Offense

Speed 20 ft.
Melee dwarven waraxe +14 (1d10+11/×3) or dwarven waraxe +14 (1d10+9/×3) or lucerne hammer +12 (1d12+8)
Ranged light crossbow +8 (1d8+1/19-20)
Special Attacks hatred, weapon training (axes +1)

Statistics

Str 20, Dex 13, Con 17, Int 9, Wis 14, Cha 7
Base Atk +5; CMB +12; CMD 22 (26 vs. bull rush, 26 vs. trip)
Feats Cleave, Furious FocusAPG, Power Attack, Step Up, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe)
Skills Acrobatics +5 (+1 to jump), Appraise -1 (+1 to assess nonmagical metals or gemstones), Athletics +9, Heal +9, Knowledge (dungeoneering) +5, Knowledge (engineering) +3, Knowledge (history) +3, Knowledge (local) +4, Linguistics +0, Perception +10 (+12 to notice unusual stonework), Profession (soldier) +6, Sense Motive +7, Survival +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Dwarven, Gervasti, Lavinian
SQ armor training 1, hero points
Combat Gear potion of cure light wounds (2), quick runner’s shirt, healer’s kit; Other Gear mithril chainmail, heavy steel shield, dwarven waraxe, light crossbow, lucerne hammer, seal of gundrun unseen, shrug it off (armor effect), light horse (combat trained), 3,476 gp, 9 sp

Special Abilities

Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick runner’s shirt (1/day) As swift action, take an extra move action to move on your turn.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Weapon Training (Axes) +1 (Ex) +1 Attack, Damage, CMB, CMD with Axes

Inherent Bonuses:
Attack: +2
Damage: +1
AC (Enhancement): +1
AC (Deflection): +1
Saves: +1
Ability (Primary: Str): +2
Ability (Secondary: Dex, Con): +1

Bio:

Annar

The Seven Cities of the Gervasti ervwalter